Compared to normal mode this fight remains more or lesschok the same.

L2R Difficulty Ranking = 2.8/5

Because this fight is so similar to normal mode, it should not be very difficult to execute. Once the nuances in the positioning have been worked out, a kill should follow shortly. An average guild can expect to spend 1-3 days learning and executing this encounter.

  • Tanking = 3/5
  • Healing = 3/5
  • DPS = 2/5
  • Movement = 3/5
  • Situational Awareness = 3/5

About the difficulty ranking: L2R ranks the difficulty of different fights based on an average of how difficult the different aspects (tanking, healing, and dpsing) are as well as the fights overall movement and situational awareness requirements.  These stats are weighed on a scale of 1-5 and the values are averaged together to form the L2R Difficulty Ranking you see above.  The rankings assume you are attempting the fight at the inteded gear level at the time it was most relevant.

Raid Makeup

  • Tanks = 2
  • Healers = 6
  • DPS = Balanced DPS

Abilities

Morchok

  • Stomp - Splits 3000000 damage between all targets within 25 yards. The two targets closest to Morchok take a double portion of the damage.
  • Crush Armor - Reduces an enemy's armor by 10% for 20 sec. Effect stacks up to 5 times.
  • Resonating Crystal - Splits massive Shadow damage between the three closest enemies. The total damage increases the further the targets are from the explosion.
  • Furious - Decreases the time between your attacks by 30% and damage increased by 20% for until cancelled.
  • The Earth Consumes You! - Morchok uses the power of the earth to draw all players to him, inflicting 5% of their total health as Physical damage. While the power of the earth draws the players to him, Morchok also summons Earth's Vengeance.
  • Earth's Vengeance - Shards of Earth's Vengeance erupt from the ground, inflicting $%103178s1 Physical damage to nearby players within 2 yards and leaving behind obstacles.
  • Black Blood of the Earth - Deals 5000 damage to enemies near Morchok, increasing their Nature damage taken by 100% for 6 sec.

Kohcrom

  • Upon reaching 90% remaining health, Morchok tears himself in half and creates his twin Kohcrom. He casts the same spells as Morchok, but a few seconds later.

Positioning

Split the two bosses apart and split the raid in two with them. Assign 1 tank, 3 healers, and 8-9 dps to each boss. Proceed to position just the same as normal mode.The raid will stack at max melee range behind each boss. Make sure not to stand closer to the boss than the tanks and assigned soaker. Assign a group of 7 to run to crystals and soak the damage from them. During the Black Blood phase, the raid will need to stand behind rock walls to avoid the ground effect. Once this fades, return to phase 1 positioning.

Strategy

On heroic mode, Morchok himself has no new spells. However, at 90% health he will split himself in two spawning a copy of himself called Kohcrom. This copy uses all of the same spells that Morchok does, but on a slightly delayed timer. One important note is that on heroic mode, stomp places a debuff on all players it hits that increases their physical damage taken by 100% for a short duration. This means any player who eats a stomp from both bosses will most likely die. Because of this your raid will need to spread both bosses out. As you can imagine, the strategy is quite simple. Split up the bosses, split the raid in half, and tackle both ‘bosses’ at the same time. Everything that applied on normal mode applies here, but you’ll essentially be doing the fight twice at the same time with half your normal raid. Make sure each boss has one tank and three healers. You’ll still need to assign players as soakers, but now it is more important than ever that players watch their positioning and spacing. Because there are less players available to split each boss’ stomp, it is important that all 12-13 players at each boss eat each stomp. Since you’ll have one tank at each boss instead of two, make sure to assign a durable player to eat double stomps. A good choice for this is a rogue, though many players can handle it. Just make sure the player tasked with this stands under the boss at all times.  Moving the boss when combined with stomp and making it to crystals can be tricky on heroic. It is important that the players in charge of soaking crystals don’t outrange the boss’ stomp. In the same regard, the tank should allow the boss to stomp before attempting to move him. This will keep players from outranging stomp on accident. If stomp and crystal explosions are likely to line up, it is a good idea to use raid cooldowns in order to ease the healing. Phase two still behaves the same so the raid will need to run out of the black blood and find cover behind the stone spikes.  Once the phase has ended return to doing the boss as usual.

Overall, this is a very straightforward fight on heroic and will not be much trouble for most guilds. Both bosses share a health pool which will help with making the enrage timer. Above everything, the most important part of this fight on heroic is the enrage timer. Spread the bosses apart quickly after their split and make sure not to be in range of more than one boss at a time .Pay attention to crystal and stomp range. Use raid cooldowns throughout for stomps and crystals since the fight will be a bit longer than normal mode. If you found this guide helpful or informative, remember to bookmark us at LearntoRaid.com, subscribe to us on YouTube, and follow us on Twitch.tv and Twitter. As always we hope this guide was helpful and we’ll see you at the next boss.